Animator
Role Overview
Animator role creating character and creature animation for real-time 3D, AR, and VR experiences, delivered into Unity or Unreal.
Hands-on individual contributor who animates daily and works closely with riggers, 3D artists, and engineers; work runs live in the experience.
Key Skills for This Role
Full Job Posting
Role overview
Animator role creating character and creature animation for real-time 3D, AR, and VR experiences, delivered into Unity or Unreal.
Hands-on individual contributor who animates daily and works closely with riggers, 3D artists, and engineers; work runs live in the experience.
Character animation
- Create high-quality keyframe animation for interactive characters and creatures with strong personality.
- Animate cycles, transitions, interactions, and one-off performance beats to a polished final standard.
- Apply timing, weight, spacing, arcs, posing, staging, anticipation, follow-through, and appeal; iterate quickly while maintaining quality.
Real-time delivery and collaboration
- Prepare and export animation into Unity within engine and performance budgets; collaborate on state machines, transitions, blend trees or spaces, and looping behavior.
- Maintain naming conventions, file structures, frame ranges, and export settings according to pipeline standards.
- Work with riggers to test rigs and provide feedback; collaborate with 3D artists and engineers to resolve animation dependencies.
- Support motion capture sessions and clean up captured data when needed; maintain and extend animation sets consistently.
- Build reference libraries and study live-action, human, and animal motion.
Experience and core qualifications
- Three to five years of professional experience as a character or 3D animator.
- Strong keyframe animation skills in Autodesk Maya and a solid grasp of animation principles.
- Experience delivering animation into Unity or Unreal and comfort working with rigs and raising rigging issues constructively.
- Ability to take direction, iterate quickly, meet production deadlines, and collaborate and communicate clearly.
Showreel submission
- Submit a showreel or portfolio link showing finished character or creature animation rather than work-in-progress passes.
- Identify the applicant's specific contribution to each shot and include a range of performance such as body mechanics, acting, and interaction.
Preferred experience
- Shipped games, AR or VR titles, or high-end interactive experience work is a plus.
- Motion capture cleanup experience and facial animation or lip sync work are nice to have.
- Familiarity with Blender and/or iClone is nice to have.
About Analog
Analog says it is building new experiences in which animation plays a major role in how people first connect with and experience its work.
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