Sr iOS Software Engineer - Creative Apps
Role Overview
Join an early engineering team building media management and collaboration features for creative tools.
Work with teams behind Final Cut Pro, Logic Pro, and iWork to create next-generation tools for creators.
Key Skills for This Role
Full Job Posting
Role overview
Join an early engineering team building media management and collaboration features for creative tools.
Work with teams behind Final Cut Pro, Logic Pro, and iWork to create next-generation tools for creators.
Responsibilities
- Set direction and architecture for new collaborative features in the creative space.
- Build media management and collaboration features and drive them from concept through delivery.
- Collaborate with human interface designers, QA, and cross-functional teams; influence UI decisions and project planning.
Minimum qualifications
- 5+ years shipping high-quality, tested code on iOS and/or macOS.
- Technical lead experience with communication, collaboration, and project management skills.
- Strong Apple platform architecture knowledge, computer science fundamentals, and object-oriented design.
- Proficiency in Swift and at least one UI framework: SwiftUI, UIKit, or AppKit.
- Ability to work with ambiguity, own product features, mentor others, and remain open to learning.
Preferred qualifications
- Interest in Apple creative apps such as Final Cut Pro, Logic Pro, iMovie, or GarageBand.
- Modern Swift concurrency experience, including async/await and actors.
- Swift Testing and/or XCTest proficiency.
- Commitment to accessibility and localization.
Compensation and benefits
- The stated base pay range is $153,700 to $290,700; pay depends on skills, qualifications, experience, and location.
- Benefits include medical and dental coverage, retirement benefits, discounted products and services, and eligible education expense reimbursement.
- Discretionary stock programs are available; the role might also be eligible for discretionary bonuses, commission, or relocation.
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