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ashby

Staff Software Engineer

Level
Austin, USA
Full-time
Senior · 10+ years experience
Onsite
Discovered 1 months ago
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Full Job Posting

What You Will Do:

  • Systems Development: Design, implement, and maintain complex build, automation, tools, and engine features that support multiple projects and team workflows.
  • Code Quality: Write clean, well-documented, and maintainable code while establishing best practices for architecture, testing, and performance optimization.
  • Cross-Discipline Collaboration: Partner with game developers, team leads, technical are and our engine team to build out requirements and deliver productive tooling and solutions for their needs.
  • Engine Development: Contribute to our engine source to improve rendering, systems, performance and development workflow.
  • Performance Optimization: Profile and optimize code for memory usage, frame rate, and load times across target platforms, ensuring smooth player experiences.
  • Technical Ownership: Take ownership of major systems or features from conception through shipping, including ongoing support and iteration based on team feedback.
  • Mentorship: Guide and support junior engineers through code reviews, pair programming, and technical discussions to help develop their skills and knowledge.
  • Problem Solving: Debug complex technical issues across multiple systems, identifying root causes and implementing sustainable solutions.
  • Pipeline Contribution: Improve development workflows, build tools, and automation systems that increase team productivity and reduce friction.
  • Platform Development: Implement and maintain platform-specific features and integrations, ensuring compliance with platform requirements.
  • Technical Communication: Clearly articulate technical concepts, constraints, and proposals to both technical and non-technical stakeholders.
  • Source Control: Own the source repository and deployment workflow for projects and teams.

Qualifications

  • Need to Have:
  • 10+ years of professional software engineering experience with at least 2 years in game development.
  • Strong proficiency in C++ and/or C# with deep understanding of object-oriented programming and design patterns.
  • Experience with at least one major game engine (Unity, Unreal, Godot) including custom engine system development.
  • Excellent proficiency with version control systems (Git) and collaborative development workflows.
  • Proven ability to write efficient, maintainable code with attention to performance and memory management.
  • Strong debugging and problem-solving skills with ability to work through complex technical challenges.
  • Excellent communication and collaboration skills with ability to work effectively in cross-functional teams.
  • Self-motivated with ability to manage time effectively and meet deadlines in a fast-paced environment.
  • Nice to Have:
  • Experience with multiple programming languages (Python, GDScript, Lua) for tools and scripting.
  • Background in console development and platform certification processes.
  • Experience working with distributed or remote teams across time zones.
  • Rendering pipelines and art pipelines in game development.
  • Performance profiling and automated testing in a game context.
  • Familiarity with Agile/Scrum development methodologies.

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