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ashby

Sr. Engine Platform Engineer

Level
Austin, USA
Full-time
Senior · 7+ years experience
Onsite
Discovered 1 months ago
cplusplus

Full Job Posting

What You Will Do:

  • Work across engine architecture, runtime systems, memory management, multithreading/concurrency, asset loading and streaming, serialization, and build systems
  • Modify and extend our forked Godot engine source to meet product and platform needs
  • Identify and resolve architectural and performance issues at the engine level
  • Build reusable engine systems and tooling, rather than one-off features, that improve the productivity of gameplay engineers and content creators
  • Solve cross-platform compatibility issues across web, desktop, Chromebooks, iPads, and mobile
  • Profile and optimize for CPU, memory, and general runtime performance
  • Navigate and improve a large, evolving, and sometimes unfamiliar codebase
  • Contribute to engineering practices, mentor other engineers, and act as a go-to resource for engine/platform systems
  • Actively experiment with and adopt AI-assisted development tools to improve engineering workflows

Qualifications

  • Need to Have:
  • Strong professional C++ experience
  • 7+ years of experience working on game engines, real-time systems, runtime infrastructure, platform technology, or other low-level systems
  • Direct experience working with and modifying engine source code
  • Experience shipping games or other real-time software products
  • Strong debugging and profiling skills
  • Solid understanding of memory, CPU performance, threading, data layout, and systems-level constraints
  • Experience solving cross-platform issues
  • Demonstrated ability to reason about architecture, not just implement tickets
  • Experience building reusable systems rather than only isolated features
  • Senior or Staff-level technical caliber, with signals such as owning major systems, setting architecture, or leading technical decisions (formal people management not required)
  • Nice to Have:
  • Experience with Godot specifically (core contribution, engine/module development, or maintaining a fork)
  • Background in Unreal Engine source development, proprietary engine teams, console/platform teams, or cross-platform porting
  • Experience with rendering-adjacent systems, engine tooling, editor workflows, or CI/CD and build pipelines
  • Experience with platform abstraction layers and input/device support across varied hardware
  • Curiosity about and hands-on experimentation with AI-assisted development tools

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