Game Director, SPIN
Role Overview
Lead design across SPIN’s slate of game projects, from hands-on implementation to high-level direction and from prototyping through shippable product.
Own final accountability for design quality across a portfolio of projects and direct the design team.
The role calls for expertise in action-adventure, 3C, systemic, open or semi-open world, narrative, and realization-focused design, with capability across other genres.
Touch-based UX on the Netflix Controller (NGC) is a major part of the work.
Key Skills for This Role
Full Job Posting
Role overview
Lead design across SPIN’s slate of game projects, from hands-on implementation to high-level direction and from prototyping through shippable product.
Own final accountability for design quality across a portfolio of projects and direct the design team.
The role calls for expertise in action-adventure, 3C, systemic, open or semi-open world, narrative, and realization-focused design, with capability across other genres.
Touch-based UX on the Netflix Controller (NGC) is a major part of the work.
Responsibilities
- Own design quality across concurrent projects and act as the final escalation point for design issues.
- Develop and iterate each project’s design vision with project leadership.
- Prototype, tune, or adjust gameplay features and systems directly in Unreal Engine 5.
- Guide design across genres and adapt direction to each genre and audience.
- Align vision, scope, and process with other discipline directors.
- Establish design documentation, review processes, and quality standards across the portfolio.
- Manage, mentor, and direct designers, providing creative and managerial feedback.
Candidate requirements
- At least 15 years of games industry experience, including at least 5 years in a Game Director role.
- At least one title shipped as Game Director.
- Deep action-adventure expertise and ability to work across a wide variety of genres.
- Hands-on proficiency in Unreal Engine 5 and gameplay implementation or tuning.
- Experience managing multiple projects and design teams in parallel.
- Strong creative and managerial feedback skills; able to work strategically and at detailed implementation level.
- Comfortable in a fast-moving, prototype-first environment and able to communicate complex design ideas across disciplines.
- Comfortable with touch-based UX on the Netflix Controller (NGC).
- Willing to travel for work-related events around the world.
Workplace
- Remote position based in Toronto or Montreal; work-related travel around the world is required.
Compensation
- Compensation is structured as annual salary, with a stated range of $210,000 to $390,000.
- Employees choose the annual balance between salary and stock options; the company states it does not provide bonuses.
Benefits
- Benefits include health and dental plans, mental health support, RRSP matching, stock options, disability programs, family-forming benefits, life and serious injury benefits, and paid leave.
- Full-time salaried employees are immediately entitled to flexible time off.
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