Unreal engine Gameplay Programmer
Dunetech Studios, the games brand of Dunetech Trading Design and Software, is a small, independent studio dedicated to crafting distinctive interactive experiences. The team operates on the principle that the strongest games emerge from a focused creative vision carried through to completion without compromise.
Skills
About This Role
Company Description
Dunetech Studios, the games brand of Dunetech Trading Design and Software, is a small, independent studio dedicated to crafting distinctive interactive experiences.
The team operates on the principle that the strongest games emerge from a focused creative vision carried through to completion without compromise.
As a tight-knit studio, Dunetech emphasizes close collaboration, efficient decision-making, and ownership over features and systems.
Team members have the opportunity to influence core gameplay and product direction while working in a setting that values quality over scale.
Role Description
As an Unreal Engine Gameplay Programmer at Dunetech Studios, you will design, implement, and maintain gameplay systems and features in Unreal Engine for in-development titles.
You will collaborate closely with game designers, artists, and other programmers to translate design intentions into responsive, engaging in-game mechanics.
Daily work includes writing clean, maintainable C++ and Blueprint code, prototyping new features, iterating on gameplay based on playtest feedback, and optimizing performance for a smooth player experience.
You will debug and resolve technical issues, contribute to tooling and workflows that improve team efficiency, and help maintain coding standards and best practices.
This is a full-time, on-site role based in Doha, Qatar.
Qualifications
- Strong proficiency in Gameplay Programming and Game Programming, with experience implementing player controls, AI behaviors, and game systems in Unreal Engine.
- Solid foundation in Programming and Object-Oriented Programming (OOP), including data structures, algorithms, debugging, and writing optimized, maintainable C++ code.
- Understanding of Game Design principles, including moment-to-moment gameplay, pacing, balance, and how to translate design documents into interactive systems.
- Hands-on experience with Unreal Engine (C++ and Blueprints), version control systems (e.g., Git, Perforce), and modern development workflows.
- Bachelor’s degree in Computer Science, Software Engineering, Game Development, or equivalent practical experience.
- Ability to collaborate in a small, cross-functional team, communicate clearly, and take ownership of features from concept to polish.
- Experience with optimization, profiling, and performance tuning for PC or console titles is highly desirable.
- Previous shipped game experience (indie or commercial) and familiarity with multiplayer or networking systems are a plus.
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