Unreal Artist (Applicants must hold KSA citizenship)
Skills
About This Role
About Pixomondo Virtual Production
Creative.
Independent.
Builder.
Problem solver.
If these describe you, then Pixomondo’s Virtual Production team might be just the right place to further hone your skills, dive into some really interesting, complex problems, and be a driver on the leading edge of film-making.
As part of a brand new team and function, you will be building and prototyping new concepts and technology, bringing creative ideas to solve problems that will define an industry.
Our technology bridges VFX into real-time virtual production to deliver a seamless filming experience.
Highly self-driven, you will be part of a dynamic, flexible team, and we in turn will support your career goals through professional development and world-class learning opportunities.
Join us to innovate the future of filmmaking.
Your Role
- You will be a key part of developing a coherent lighting and lookdev pipeline to unify approach and technique across multiple VP solutions.
- Using knowledge of real world lighting methods alongside game engine optimisation techniques, you will set atmosphere and visual fidelity for both 3D and 2.5D environments, ensuring it is high quality and performant.
- You will also play a key role in testing and developing the studios use of next generation lighting in Unreal 5 and how it interacts with continuing material/shader development.
Your Skill
- A technical minded person with a creative way of solving lighting and lookdev challenges and issues within engine.
- Prior knowledge of cinematography principles, lighting and colour theory, with the enthusiasm and ability to use this effectively in a real-time environment.
Your Experience
- Real-time cinematic lighting, baked/dynamic lighting and lighting/shading optimisation using modern game engines is essential.
- Experience as a lighting/lookdev artist for film/TV or high-end real-time applications is desirable but not essential if you already have real-time cinematic experience.
Requirements
- Unreal Engine expertise.
- Passionate about real-time rendering and strives for photorealism.
- Strong intuition with linear algebra and trigonometry.
- At least 2 years of experience in the industry working with Unreal Engine.
- Knowledge of Maya with a core understanding of the inner workings of the tool.
- An understanding of Houdini is very valuable
- Excellent communication skills.
- Solid organisation skills with adherence to file structures, naming conventions, and other established protocols.
- Comfortable with version control and CI.
- Independent, adaptable, and able to effectively meet deadlines.
- Portfolio/website demonstrating technical artistic ability that includes Unreal / Unity based work.
- Familiarity with motion capture, virtual production, camera tracking, Virtual reality, and augmented reality is a big plus.
- Some experience with LookDev and Lighting would be beneficial
- (Must be KSA National and passport holder)
- **Benefits**
- Pixomondo is an equal opportunity employer.
- We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
Benefits
may vary by location due to regional regulations and company policies.
*PXO does not accept resumes from recruiters.
Unsolicited resumes are accepted directly from candidates only.
PXO will not pay any fees associated with unsolicited resumes.*
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