UI/UX Designer
About This Role
Sanabil Studio is a venture builder that blends industry expertise, technology, and startup know-how to turn bold ideas into real businesses. We take concepts from zero to launch, and when a venture proves its potential, we back it with seed funding and hands-on support to help it scale.
We are looking for a UI/UX Designer to shape the look, feel, and usability of products across our portfolio of early-stage ventures — working across the full design lifecycle, from research and ideation all the way to polished, production-ready interfaces.
THE ROLE What you'll own here.
- Design end-to-end user experiences, from low-fidelity wireframes to high-fidelity UI ready for developmen
- Translate product requirements and business goals into intuitive, user-centric designs
- Create and maintain design systems, components, and UI libraries across ventures
- Conduct or support user research, interviews, and usability testing
- Collaborate closely with product and engineering teams to ship functional, accessible interfaces
- Advocate for clean UX practices and ensure every design decision is backed by reasoning or data
- Rapidly iterate on prototypes based on feedback from users and internal teams 08 — Maintain and organize Figma files and documentation for clean, minimal-rework handoffs
What You'll Work With Design: Figma, FigJam, Miro — Prototyping: Figma, Principle, Lottie — Collaboration: Notion, Slack, Jira — Bonus: Webflow, Framer, or basic HTML/CSS knowledge
THE PROFILE You're probably a fit if…
- You have 4–6 years of hands-on experience designing digital products across mobile and web
- Your portfolio shows both your UX process and your final UI — not just pretty screens
- You're comfortable turning rough, ambiguous ideas into tangible, testable interfaces
- You have a solid grasp of UX principles, interaction design, accessibility, and usability
- You give and receive feedback well, and you iterate without taking it personally
- You take ownership of the end-user experience and don't wait to be told what to fix
- Bonus: exposure to Webflow, Framer, or basic front-end knowledge that helps you collaborate better with engineers
THE ENVIRONMENT What working here actually looks like.
- Multi-Venture Scope You'll typically focus on one or two ventures at a time, diving deep into specific user problems while bringing cross-venture experience to every design decision.
- No Bureaucracy, Just Building You'll work in a small, fast-moving team where your ideas carry real weight and shipping meaningful things is the shared drive.
- A Design Community You Won't Find Elsewhere You'll learn from and collaborate with talented designers, PMs, and tech leaders across the Sanabil Studio ecosystem — not in isolation.
What You Get From Us Competitive pay: A package that reflects your experience and the market, not a lowball with "equity upside" as the excuse. Premium gear, day one: Everything you need to hit the ground running, set up and ready before your first morning. Mentorship that matters: Individual career development from people who've actually built and scaled ventures. Venture upside: The chance to join spin-off teams as they grow — not just watch from the sideline. An accelerated curve: You'll learn more here in 12 months than most roles offer in three years.
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