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Technical Artist

FortyFive
USA
Full-time
Mid · 3+ years experience
Onsite
Discovered 1 months ago
UnityUnreal EngineShaderGraphHLSLGLSLPython

Full Job Posting

Join Us in Building the Future of Physical AI

We build the simulation infrastructure for physical AI. We develop GenAI-powered tools that enable robotics teams to create unlimited, diverse training data and realistic evaluation environments. Our team spun out of MIT CSAIL, where we pioneered techniques that trained robots using only synthetic data. We're helping robotics companies transition to AI-native development workflows.

We're a lean team of researchers and engineers from DeepMind, OpenAI, FAIR, and top universities including MIT, Berkeley, Caltech, Harvard, and Yale. We've published best papers at top robotics conferences, won International Olympiad medals, and built core systems at leading AI labs. We believe in building complex systems that bring simplicity to our customers.

Global Team: We operate across US and China time zones. We value people who communicate proactively, document thoroughly, and take ownership of smooth handoffs across teams.

Note: Robotics experience is not required for this role. We're looking for people passionate about visual arts, graphics, and storytelling who are excited to apply their craft to robotics simulation.

What to Expect

We're looking for a Technical Artist to bridge our art and engineering teams. You'll build tools and pipelines that enable rapid creation of realistic simulation environments, ensuring our synthetic worlds look and feel authentic.

What You'll Do

Develop shader systems and visual effects for realistic environments

Build and maintain 3D asset pipelines from creation to deployment

Create procedural generation tools for environment diversity

Optimize visual quality while maintaining real-time performance

Collaborate with engineers on rendering systems and ML integration

What You'll Bring

3+ years as a technical artist in games, simulation, or visualization

Expert-level Unity or Unreal Engine skills

Proficiency in shader development (HLSL, GLSL, ShaderGraph)

Experience building art pipelines and asset management systems

Strong foundation in 3D art fundamentals and real-time constraints

Nice to Have

Experience with AR/VR development

Background in procedural generation or generative art

Familiarity with robotics visualization or industrial simulation

Python scripting for pipeline automation

We believe diverse teams build better products. Even if you don't meet every requirement listed, we encourage you to apply if you're excited about this role and our mission.

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