{bc}
company_site

Senior Technical Artist (Mobile Game)

IGG
Vancouver, CAN
Full-time
Senior · 4+ years experience
Onsite
$80,000 - $100,000 / year
Discovered 1 weeks ago

Full Job Posting

Job Responsibilities

  • Art Integration and Production
  • Collaborate with artists and designers to develop and implement stylized visuals for characters, environments, and visual effects in Unity.
  • Prepare, integrate, and optimize 2D and 3D assets for real-time mobile game development.
  • Set up, refine, and maintain materials, textures, lighting, visual effects, and reusable prefabs.
  • Polish and troubleshoot art assets in Unity, ensuring visual consistency and technical quality throughout production.
  • Shader Development and Rendering
  • Design, create, and maintain stylized shaders and materials for characters and visual effects using Amplify Shader Editor or Unity Shader Graph.
  • Develop custom shader effects, including distortion, blend modes, vertex displacement, dissolve, and UV animation, to achieve specific artistic styles.
  • Collaborate with artists to develop and refine the visual appearance of characters and FX while maintaining mobile performance budgets.
  • Review and optimize rendering performance, addressing issues related to draw calls, transparency, overdraw, shader complexity, and texture memory usage.
  • Technical Support and Workflow Improvement
  • Support artists with Unity workflows, asset setup, import settings, materials, shaders, and other technical requirements.
  • Collaborate with artists, designers, and programmers to identify and resolve art-related technical issues.
  • Identify and implement improvements to art workflows, asset pipelines, and production processes.
  • Research, evaluate, and test new tools and techniques to improve visual quality and production efficiency.
  • Provide technical guidance to artists and develop practical solutions that balance artistic goals, technical constraints, and production schedules.
  • Proactively identify and address technical challenges while meeting project deadlines.
  • Perform additional tasks as assigned by the team.

Requirements

  • Professional Experience
  • 4+ years of professional experience in Technical Art or a related role within the mobile game industry.
  • Strong knowledge of Unity and real-time 3D production workflows.
  • Good understanding of the 3D art production pipeline, including modeling, texturing, animation, and asset integration.
  • Shaders and Rendering
  • Hands-on experience designing and developing stylized shaders for characters and real-time visual effects using Amplify Shader Editor or Unity Shader Graph.
  • Strong knowledge of shaders, materials, textures, lighting, and real-time rendering.
  • Practical understanding of Unity rendering optimization techniques, including draw calls, the SRP Batcher, and GPU instancing, along with their use cases and limitations.
  • Understanding of common mobile rendering costs, including transparency and overdraw, shader complexity, and texture memory usage.
  • Experience optimizing game assets, shaders, and visual effects for performance while maintaining visual quality.
  • Technical and Collaborative Skills
  • Experience troubleshooting technical issues related to art assets and their implementation in Unity.
  • Experience collaborating with artists, designers, and programmers to resolve technical challenges.
  • Experience using AI tools in art production or to improve workflows.
  • Strong communication and problem-solving skills.
  • Ability to balance artistic requirements with technical limitations and production deadlines.
  • Proactive approach to identifying problems and implementing practical solutions.
  • Regularly plays mobile games and has a good understanding of mobile game visuals and player experience.
  • Legally authorized to work in Canada without requiring employer sponsorship.
  • Bonus to Have
  • Experience working on stylized or cartoon-style mobile games.
  • Experience developing tools, scripts, or editor extensions to support art production.
  • Ability to write and modify custom shaders directly in HLSL/ShaderLab for Unity's Universal Render Pipeline (URP).
  • Experience creating procedural textures for visual effects using Substance Designer.
  • Experience with Maya, 3ds Max, Substance Designer, or Substance Painter.

Preferred Qualifications

  • Bonus to Have

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