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greenhouse

Senior Materials Level Artist

PlayStation Global
Remote, CAN
Senior · 6+ years experience
Remote
$46.77—$70.14 CAD / hour
Discovered 2 days ago

Full Job Posting

Core Skill Areas

Materials & Texturin g

Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels.

Maintain visual consistency and quality standards across the project.

Ability to contribute to workflows in Substance Designer is a plus.

Environment & Level Ar t

Work directly within game levels, including:

Terrain and level specific modeling for visually appealing compositions.

Organic and hard surface environment world construction.

Asset placement that drives an immersive player experience.

Create integrated environmental looks through:

Material blending.

Ground to asset transitions (skirting).

Environmental storytelling (age, wear, erosion, and historical narrative)

Modeling

Handle traditional environment art tasks from:

Blockout / prototyping for initial level layouts.

Custom asset creation.

Final shippable quality art.

Collaboration

Partner with Art Directors, Leads, Technical Artists.

Implement feedback quickly and effectively.

Help define and improve the game's visual direction with each deliverable.

Technical & Production Requirements

Balance visual quality with performance constraints.

Solve production challenges creatively.

Estimate scope and manage workload effectively.

Deliver work on schedule / on time in a production environment

Requirements:

6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles

Proficient with Autodesk Maya and traditional modeling pipelines

Portfolio that demonstrates materials created using both procedural and traditional techniques

Strong understanding of PBR material workflows, standards and surface/light Interactions

History shows a strong understanding of game development with a focus on materials usage within a world building pipeline

Proficient at applying surface details and controlling shader features that represent a wide variety of material types

Expert knowledge of Adobe Photoshop and traditional texture baking techniques

Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya

Experience optimizing games for performance and memory

An advanced understanding of game and cinematic art asset creation

Ability to learn new game engines and tools rapidly

Work core hours aligned with PST and team located in California

Pluses:

Knowledge of Substance Designer workflows

Shader authoring

Houdini experience

Experience working with external outsource vendors

2D graphics experience

Conceptual level layout experience

As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$46.77—$70.14 CAD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Qualifications

  • 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles
  • Proficient with Autodesk Maya and traditional modeling pipelines
  • Portfolio that demonstrates materials created using both procedural and traditional techniques
  • Strong understanding of PBR material workflows, standards and surface/light Interactions
  • History shows a strong understanding of game development with a focus on materials usage within a world building pipeline
  • Proficient at applying surface details and controlling shader features that represent a wide variety of material types
  • Expert knowledge of Adobe Photoshop and traditional texture baking techniques
  • Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
  • Experience optimizing games for performance and memory
  • An advanced understanding of game and cinematic art asset creation
  • Ability to learn new game engines and tools rapidly
  • Work core hours aligned with PST and team located in California
  • Knowledge of Substance Designer workflows
  • Shader authoring
  • Houdini experience
  • Experience working with external outsource vendors
  • 2D graphics experience
  • Conceptual level layout experience
  • As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.
  • At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
  • Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
  • In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
  • The estimated base pay range for this role is listed below, this is an hourly rate.$46.77—$70.14 CAD
  • Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
  • Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
  • Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
  • We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
  • Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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