Senior Materials Level Artist
Full Job Posting
Core Skill Areas
Materials & Texturin g
Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels.
Maintain visual consistency and quality standards across the project.
Ability to contribute to workflows in Substance Designer is a plus.
Environment & Level Ar t
Work directly within game levels, including:
Terrain and level specific modeling for visually appealing compositions.
Organic and hard surface environment world construction.
Asset placement that drives an immersive player experience.
Create integrated environmental looks through:
Material blending.
Ground to asset transitions (skirting).
Environmental storytelling (age, wear, erosion, and historical narrative)
Modeling
Handle traditional environment art tasks from:
Blockout / prototyping for initial level layouts.
Custom asset creation.
Final shippable quality art.
Collaboration
Partner with Art Directors, Leads, Technical Artists.
Implement feedback quickly and effectively.
Help define and improve the game's visual direction with each deliverable.
Technical & Production Requirements
Balance visual quality with performance constraints.
Solve production challenges creatively.
Estimate scope and manage workload effectively.
Deliver work on schedule / on time in a production environment
Requirements:
6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles
Proficient with Autodesk Maya and traditional modeling pipelines
Portfolio that demonstrates materials created using both procedural and traditional techniques
Strong understanding of PBR material workflows, standards and surface/light Interactions
History shows a strong understanding of game development with a focus on materials usage within a world building pipeline
Proficient at applying surface details and controlling shader features that represent a wide variety of material types
Expert knowledge of Adobe Photoshop and traditional texture baking techniques
Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
Experience optimizing games for performance and memory
An advanced understanding of game and cinematic art asset creation
Ability to learn new game engines and tools rapidly
Work core hours aligned with PST and team located in California
Pluses:
Knowledge of Substance Designer workflows
Shader authoring
Houdini experience
Experience working with external outsource vendors
2D graphics experience
Conceptual level layout experience
As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$46.77—$70.14 CAD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Qualifications
- 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles
- Proficient with Autodesk Maya and traditional modeling pipelines
- Portfolio that demonstrates materials created using both procedural and traditional techniques
- Strong understanding of PBR material workflows, standards and surface/light Interactions
- History shows a strong understanding of game development with a focus on materials usage within a world building pipeline
- Proficient at applying surface details and controlling shader features that represent a wide variety of material types
- Expert knowledge of Adobe Photoshop and traditional texture baking techniques
- Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
- Experience optimizing games for performance and memory
- An advanced understanding of game and cinematic art asset creation
- Ability to learn new game engines and tools rapidly
- Work core hours aligned with PST and team located in California
- Knowledge of Substance Designer workflows
- Shader authoring
- Houdini experience
- Experience working with external outsource vendors
- 2D graphics experience
- Conceptual level layout experience
- As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.
- At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
- Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
- In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
- The estimated base pay range for this role is listed below, this is an hourly rate.$46.77—$70.14 CAD
- Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
- Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
- Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
- We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
- Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
About PlayStation Global
Interactive entertainment division of Sony responsible for PlayStation consoles, game development through PlayStation Studios, and digital gaming services.
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