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Senior Computer Vision Engineer (Egocentric), Data Foundry

Stord
Remote, USA
Full-time
Senior · 6+ years experience
Remote
Discovered 2 weeks ago
python

Full Job Posting

Why This Role:

This is an opportunity to build a new physical AI data business from the ground up, with access to an operating environment that would be difficult to replicate anywhere else.

You’ll have:

A structural data advantage. Direct access to real-world warehouse environments, workflows, and human activity at significant scale.

A massive and rapidly growing market. Build data products for companies developing the next generation of robotics and physical AI.

True 0→1 ownership. Shape the product, technology, team, and operating model from the beginning.

Direct partnership with the CTO & Co-Founder. Work closely with company leadership to define the technical and commercial direction of the business.

What You'll Do:

You will own the early egocentric video and perception stack—from data collection and camera rigs through vision models, processing pipelines, and dataset delivery. This is a hands-on builder-operator role: you’ll define what needs to be built, build the critical pieces yourself, and work with a small team to operationalize and scale them.

You will:

Define and build the data product. Own the product across quality tiers—from RGB egocentric video to depth-enhanced and multimodal capture with hand pose, body pose, and annotations. Prioritize what gets built based on customer demand and hold a high bar for data quality.

Stand up the capture operation. Own camera and rig selection, hardware setup, enrollment, edge processing, data ingestion, and the pipelines that turn raw capture into production-ready datasets. Partner closely with warehouse operations, engineering, and customers to deliver on spec and on schedule.

Build the perception stack. Develop detection, tracking, segmentation, depth/3D reconstruction, 6DoF, and multi-view 3D hand/body pose estimation across egocentric and fixed-camera systems.

Automate labeling at scale. Build VLM-assisted and automated labeling workflows with human-in-the-loop QA, reducing the cost of annotation while maintaining rigorous quality standards.

Own the hardware–vision intersection. Drive camera calibration, epipolar and multi-view geometry, frame-accurate synchronization, and 3D pose triangulation across multi-camera and egocentric rigs.

Train and ship models. Design, fine-tune, optimize, and deploy computer vision and multimodal models against large, unstructured video datasets. Build reproducible systems that perform reliably in production—not models that live in a notebook.

Basic Qualifications:

  • 8+ years building and shipping production computer vision/perception systems, or an MS/PhD in computer vision, ML, or robotics with 6+ years of hands-on industry experience.
  • Experience building and scaling an egocentric perception or video data stack end to end, ideally within robotics, physical AI, or an AI data company.
  • Deep expertise in computer vision, including detection, tracking, segmentation, depth, 2D/3D pose estimation, and vision transformers.
  • Strong command of geometric computer vision, including camera calibration, multi-view geometry, synchronization, and 3D reconstruction.
  • Proven ownership of complex perception problems from data and model design through evaluation, optimization, and deployment, with measurable improvements in accuracy and reliability.
  • Experience working with large, unstructured video and multimodal datasets, with a disciplined approach to evaluation and quality measurement.
  • A track record of setting technical direction and raising the bar for other engineers.
  • Proven ability to take ambiguous 0→1 problems from concept to working system with limited resources and no established playbook.
  • Expert-level Python and strong software engineering fundamentals; C++ experience where performance demands it.
  • Most importantly, you’re a builder. You’re comfortable moving between hardware, data, models, infrastructure, and operations to make the system work.

Responsibilities

  • You will own the early egocentric video and perception stack—from data collection and camera rigs through vision models, processing pipelines, and dataset delivery. This is a hands-on builder-operator role: you’ll define what needs to be built, build the critical pieces yourself, and work with a small team to operationalize and scale them.
  • You will:
  • Define and build the data product. Own the product across quality tiers—from RGB egocentric video to depth-enhanced and multimodal capture with hand pose, body pose, and annotations. Prioritize what gets built based on customer demand and hold a high bar for data quality.
  • Stand up the capture operation. Own camera and rig selection, hardware setup, enrollment, edge processing, data ingestion, and the pipelines that turn raw capture into production-ready datasets. Partner closely with warehouse operations, engineering, and customers to deliver on spec and on schedule.
  • Build the perception stack. Develop detection, tracking, segmentation, depth/3D reconstruction, 6DoF, and multi-view 3D hand/body pose estimation across egocentric and fixed-camera systems.
  • Automate labeling at scale. Build VLM-assisted and automated labeling workflows with human-in-the-loop QA, reducing the cost of annotation while maintaining rigorous quality standards.
  • Own the hardware–vision intersection. Drive camera calibration, epipolar and multi-view geometry, frame-accurate synchronization, and 3D pose triangulation across multi-camera and egocentric rigs.
  • Train and ship models. Design, fine-tune, optimize, and deploy computer vision and multimodal models against large, unstructured video datasets. Build reproducible systems that perform reliably in production—not models that live in a notebook.

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