Rendering Engineer
Skills
About This Role
Role Description
RANT Gaming Studios is looking for an
Engine/Rendering Programmer
to join us in building and advancing the technical foundation of our AAA tactical first-person shooter.
Our project combines complex systems, high-performance rendering, and large-scale gameplay, all powered by Unreal Engine.
You will work closely with cross-disciplinary teams to create efficient, scalable solutions that support both visual quality and gameplay performance.
In this role, you will develop and optimize rendering systems, extend Unreal Engine functionality, and build tools that enhance production workflows.
Our primary working hours are aligned with
European/Dubai time zones
, so a good overlap is important for effective team collaboration.
Responsibilities
- Develop and maintain various tools for optimization
- Optimize rendering processes in Unreal Engine
- Expand the functionality of Unreal Engine
- Create and describe different Unreal Engine optimization guidelines for Art department
- Write clean, modular, and maintainable C++ code
Requirements
- Commercial experience with Unreal Engine
- Strong knowledge of C++
- Understanding of game system architecture
- Experience with code profiling and optimization
- Ability to read, refactor, and document code effectively
- Willingness to work in a team and communicate with other departments (primarily animators)
Nice-to-haves
- Experience developing realistic multiplayer first-person shooters
- Understanding of animation and gameplay synchronization
- Familiarity with CI/CD pipelines and version control systems, including Perforce
- Knowledge of networked multiplayer and client-server architecture
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