{bc}
greenhouse

Lead UI Technical Designer

31st Union
San Mateo, USA
Lead
USD 230300 / year
Discovered 1 months ago
cpluspluscsharpmaven

Full Job Posting

Responsibilities:

  • Champion the design, iteration, and maintenance of various UI systems. This includes dynamic widgets, responsive menus, and high-fidelity animations using Unreal Engine, Blueprint visual scripting, and AngelScript at an expert level.
  • Establish, document, and promote UI Blueprint architecture best practices and workflows, driving optimization strategies to ensure consistency, scalability, and performance across all UI systems for multiple platforms.
  • Evaluate and integrate emerging tools and technologies to enhance Experience Design (XD) across gameplay and other interactive elements.
  • Translate and improve UX designs into performant in-engine implementations while ensuring seamless integration of UI visuals and behavior with underlying game systems.
  • Establish and Reinforce UI Material workflows for widgets - creating scalable, clear and performant UI Materials for our widgets.
  • Partner closely with UX designers, UI artists, gameplay engineers, backend developers, and audio teams to align UI implementation with gameplay vision and technical feasibility.
  • Build out a collaborative development culture across the Experience Design department (UX, UI, UITD, and UI Engineering).
  • Mentor fellow technical designers and cross-functional collaborators. Contribute to growing the Technical UI function, including involvement in hiring and onboarding as the team scales.
  • Required Qualifications:
  • Extensive experience building, debugging, and optimizing UI systems in UE4 or UE5 using Blueprints and UMG. Familiarity with UI materials, animation systems, and widget architecture is essential.
  • Ability to analyze and solve sophisticated technical and design problems while collaborating closely with engineers to contribute to the technical roadmap for XD features.
  • Deep understanding of data flow, modularity, and performance in UI systems.
  • Demonstrated ability to lead initiatives independently, drive decision-making, and take full ownership of complex UI systems.
  • Comfortable working in fast-paced environments and evolving pipelines. Eager to prototype, iterate, and respond constructively to feedback.
  • Relevant Experience:
  • Prior experience shipping high-quality UI in a AAA game environment is highly desirable.
  • Solid grasp of scripting and programming fundamentals such as C++ or C#.
  • Experience contributing to or leading a UI tech design team.
  • The pay range for this position in California at the start of employment is expected to be between $155,600 and $230,300 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
  • Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
  • Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
  • #LI-Onsite #LI-Hybrid

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