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teamtailor

Graphics Programmer

IO Interactive
Brighton, GBR
Full-time
Senior
Hybrid
Discovered 2 weeks ago
C++DirectXVulkanGlacier

Full Job Posting

What you will do

  • Develop and optimize rendering systems and graphics pipelines for multiple platforms and console generations
  • Write robust, performant C++ code that forms the backbone of our proprietary Glacier engine
  • Profile, debug, and optimize rendering performance across CPU and GPU, with deep focus on platform-specific constraints
  • Collaborate with engine systems teams to improve data flow, memory management, and rendering feature integration
  • Implement advanced rendering techniques for complex visual systems including cloth, crowds, terrain, weather, and environmental effects
  • Support the technical direction and roadmap for rendering as we expand our platform capabilities

Who you are

Shipped at least one AAA title as a Graphics/Rendering Programmer

Strong C++ programmer with deep experience in engine-level graphics systems

Proven expertise in graphics APIs (DirectX, Vulkan, or equivalent) and shader programming

Experienced with performance profiling and optimization in large-scale codebases

Strong grasp of GPU architecture, rendering pipelines, and graphics theory

Comfortable working across multiple platforms with a focus on console development

Excellent communicator who can work effectively in a distributed, multicultural team environment

Why join us

As we work on exciting new projects, your expertise in rendering will be critical to delivering visually stunning and performant experiences. You'll work alongside world-class programmers, have access to cutting-edge tools and technology, and contribute to games that reach millions of players globally.

About IO Interactive

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

Requirements

  • Shipped at least one AAA title as a Graphics/Rendering Programmer
  • Strong C++ programmer with deep experience in engine-level graphics systems
  • Proven expertise in graphics APIs (DirectX, Vulkan, or equivalent) and shader programming
  • Experienced with performance profiling and optimization in large-scale codebases
  • Strong grasp of GPU architecture, rendering pipelines, and graphics theory
  • Comfortable working across multiple platforms with a focus on console development
  • Excellent communicator who can work effectively in a distributed, multicultural team environment

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