GPU Standards Developer
Role Overview
We’re looking for a highly experienced GPU Standards Developer.
You will focus on the design, development, implementation, and toolchain of a high-performance host-side driver stack layering industry standard graphics and compute APIs on top of our proprietary API for our RISC-V GPU architecture.
We are looking to fill a range of Junior to Senior roles.
Full Job Posting
About The Role
We’re looking for a highly experienced GPU Standards Developer.
You will focus on the design, development, implementation, and toolchain of a high-performance host-side driver stack layering industry standard graphics and compute APIs on top of our proprietary API for our RISC-V GPU architecture.
We are looking to fill a range of Junior to Senior roles.
What You'Ll Do
- Focus on the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our RISC-V GPU architecture
- Use and contribute to open-source initiatives such as Mesa
- Coordinate with the GPU Driver team to implement functionality required by industry standard APIs within our proprietary GPU driver
- Participate in Khronos and other industry standards groups to develop standards extensions that benefit our GPU
- Run test suites such as Khronos CTS to evaluate our conformance to industry standards
- Develop a toolchain for development, optimization, and debugging
Qualifications
- Bachelor’s/Master’s degree in Computer Engineering, Computer Science, or related field
- Industry experience with graphics and compute development
- Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL
- Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders
- Strong proficiency in C/C++ programming
- Experience with code analysis, IR (LLVM, MLIR, ISPC), and LLVM and GCC internals
- Demonstrated ability to ship high-quality production software
- Experience with technical leadership
Preferred Qualifications
- Experience with the open-source Mesa framework
- Understanding and experience with RISC-V and vector processors
- Experience co-designing hardware architectures
- Understanding of path and ray tracing
Compensation Range: $175,000–$250,000 per year (California).
This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.
Benefits
- Medical, Dental, & Vision - 100% covered premiums
• Equity - Stock Options
- 401(k) match
• Generous Paid Time Off
Bolt is committed to building a diverse and inclusive environment in which we recognize and value each other’s differences as well as fostering a culture that promotes its core values: Professionalism, Integrity, and Respect.
As an equal opportunity employer, all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, genetic information, national origin, age, disability, or status as a protected veteran.
Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most efficient graphics processors.
We pride ourselves on our first principles approach to solving problems.
We are energized by our mission to reduce the barrier of entry for content creation and consumption.
Our goal is to enable everyone to easily create, simulate and consume immersive experiences as vividly as they can imagine them.
Our Values
- Be Fearless : Unmute yourself. Test boundaries and get proven right.
- Remain Adaptable : Stay comfortable in a continuously changing world. If you’re wrong, concede and move on.
- Educate Your Ego : Selflessly collaborate towards our shared purpose.
About Bolt Graphics
Private semiconductor startup developing energy-efficient graphics processors for creative, gaming, and research users.
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