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successfactors

Digital Artist - Simulation (Universal Robots, Bangalore - India)

Teradyne
Bengaluru, IND
Mid · 3+ years experience
Onsite
Discovered 5 days ago
python

Full Job Posting

Mandatory Skills

  • 3+ years of professional experience in 3D modelling for games, VFX, product visualisation, or simulation. Proficiency in Blender, Maya, or 3ds Max. Hands-on experience with procedural tools such as Houdini, Unreal Engine PCG, or Blender Geometry Nodes. Strong PBR texturing skills using Substance Painter/Designer or equivalent tools. Solid understanding of real-world scale, hard-surface modelling, and asset optimisation (polycount, LODs). A strong portfolio demonstrating realistic hard-surface and environment work (required with application). Ability to follow detailed technical specifications and naming conventions. Proficiency required in at least three of the following skills: OpenUSD and NVIDIA Omniverse or Isaac Sim. Creating assets for robotics, digital twins, or industrial visualisation. Creating collision meshes and setting up physics properties. Photogrammetry or 3D scanning workflows. Python scripting to automate work in DCC tools. Unreal Engine or Unity environment building. Working with CAD data and CAD-to-mesh conversion. Lighting and look development for realistic scenes. Personal Attributes Candidates should demonstrate strong attention to detail, organizational skills, and adaptability. Reliability, ownership of deliverables, and clear communication with engineering teams are vital. A pragmatic approach, openness to feedback, commitment to continuous learning, and dedication to work quality are expected.

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