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C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months)

Electronic Arts
Vancouver, CAN
Intern
Hybrid
Discovered 2 weeks ago

Full Job Posting

Responsibilities

  • You will develop and debug features, systems and tools for a cross-platform game.
  • You will write C/C++ code that ships with the game.
  • You will follow best practices to maximize game performance across PC and console platforms.
  • You will collaborate with engineers, artists, designers and producers to take features from idea to screen.
  • You will use AI-assisted development tools, with guidance from the team, to explore code, prototype and test faster.

Requirements

  • We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification.
  • You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
  • You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
  • You must be graduating in May 2028 or later, including the time needed to complete your internship.
  • You are enrolled in an accredited program in a related field (Computer Science, Software Engineering, Computer Engineering or similar)
  • Entry-level experience; prior internship, coursework, or personal projects in C++ are valued.
  • You are familiar with C++ and at least one other programming language.
  • You understand object-oriented programming and have used vector math or trigonometry in a project.
  • You are curious about AI-assisted development tools and can explain, test and stand behind any code you submit, including code a tool helped you write.
  • You must clearly indicate your expected graduation date in your resume to be considered.
  • Please apply with examples of projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what you built.
  • Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.
  • Are you involved in any extra-curricular activities or clubs? We want to hear about them!
  • Submit a cover letter telling us why you want to work with the UFC team, and about your experience or interest with C++, gameplay, or other areas of software engineering.
  • Pay Transparency - North America
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) $65,000 - $70,000 CADPay is just one part of the overall compensation at EA.About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Qualifications

  • Application Information:

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