Animator And Motion Designer
Skills
About This Role
About Jackpot Technologies
Jackpot Technologies is a fast-growing company in the online gaming sector.
We operate
jackpot.studio
, our B2B games division that licenses in-house games to casino operators globally, and
jackpot.bet
, our own successful crypto casino with a loyal player base.
Our portfolio includes classics like Dice, Blackjack, and Plinko, and originals like Top Dollar, Dr Pump, and Cases.
We are a small, agile team that moves quickly and takes real pride in our work.
Every game that ships carries our name, which means craft and follow-through are paramount.
The role
Casino games live or die on feel, and feel is mostly motion.
You will animate everything from the smallest symbol wobble to full-screen win sequences, character reactions, bonus feature reveals, and the particle and FX work that turns a payout into a moment.
You will work across 2D and 3D pipelines, and you will care as much about timing and easing as you do about the art itself.
A win should feel like a win.
What you will do
- Animate slot symbols from idle loops to win states, across classic and premium symbol sets.
- Build character animation for original games: win reactions, feature triggers, story moments.
- Design and execute FX: coin showers, explosions, particle systems, screen transitions, big-win celebrations.
- Own the motion language of a game. Timing, easing, anticipation, payoff.
- Prep animations for engine. Work closely with engineers so what you design is what ships.
- Contribute marketing motion when we need it: short clips for operators, pitch decks, and social.
- Partner with the 2D artist, 3D character artist, and engineers so the whole game feels like one piece.
- What you will bring
- 3+ years animating in production. Games, mobile apps, or high-volume motion studios all count.
- A reel that shows range: 2D skeletal character animation, motion graphics, and something with real timing and juice we will actually feel.
- Deep After Effects. You know the plugins that matter and you know when not to use them.
- Strong 2D skeletal animation chops in Spine, DragonBones, or Rive. Bonus if you have exported any of this into a live product.
- Comfort animating in 3D, Blender at minimum. Maya or other DCCs welcome.
- Game engine animation understanding: state machines, export formats, performance budgets on web and mobile.
- A real respect for timing. You can explain why your 18-frame easing feels better than the 12-frame version.
- Fluent with modern AI tools in your daily workflow. Runway, Pika, Kling, Cascadeur for physics-assisted keyframing, AI rotoscoping and inbetweening. You use them to move faster without sacrificing timing, weight, and feel.
- A fast, reliable production cadence. You plan your files, hit your dates, and do not leave messes for the next person.
- Bonus points
- Houdini for FX and simulations.
- Rive for interactive motion, especially anything web-facing.
- Lottie and Bodymovin workflows for lightweight UI and marketing motion.
- Tooling chops: Cavalry, Duik, expressions, or scripts that speed up the whole team.
- Sound-led animation instincts. You animate to audio and it shows.
- Experience with slot or casino game production pipelines.
- Tools you will work with
Houdini, Cavalry, PixiJS, Unreal
- How we work
- We care equally about quality and velocity.
- The best people in our team use modern tools as a multiplier, not a shortcut.
- AI has changed how great art teams operate, and we expect everyone we hire to be on the front edge of that change.
- Fluent with AI tools as part of your daily craft. You know which tools help, which do not, and when a traditional workflow still wins.
- Stay on top of industry standards. New tools, new pipelines, new techniques. You read, you try things, you do not wait for someone to tell you the industry moved.
- Use that fluency to ship higher quality work faster, not to cut corners. Craft comes first. AI is the lever, not the product.
- Share what you learn. If you find a workflow that saves the team two days a week, write it up.
- Why you might like it here
- You ship real games to real players, not pitch decks. Our B2C platform is live, so your work goes in front of actual users fast.
- We are early. You will have real ownership of your craft and real influence on the art direction.
- We do not believe in slide-deck culture. If you like building more than meeting, you will fit.
- Dubai base, international team, healthy pace. We work hard, we deliver, we go home.
Compensation And Benefits
- Monthly salary: AED 8,000 to AED 15,000, dependent on experience
- A key role in a fast-moving, fast-growing iGaming company where your work ships and real players see it
- A creative, collaborative environment where your contributions have direct, visible impact
- On-site in Dubai with a small, craft-obsessed team
Job Details
Role Level: Mid-Level Work Type: Full-Time Country: United Arab Emirates City: Dubai Company Website: https://www.qureos.com/ Job Function: Information Technology (IT) Company Industry/
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