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Animator

Analog
Abu Dhabi, UAE
Full-time
Mid-Senior
Onsite
Discovered 1 weeks ago
Character and creature animationKeyframe animationAutodesk MayaAnimation principles: timing, weight, spacing, arcs, staging and appealReal-time 3D animationUnity

Full Job Posting

Role overview

Hands-on individual-contributor Animator creating character and creature performances for real-time 3D, AR and VR experiences.

Works closely with riggers, 3D artists and engineers; animation is delivered to run live in an engine.

Character animation

  • Create high-quality keyframe animation for interactive characters and creatures, including cycles, transitions, interactions and one-off performance beats.
  • Apply timing, weight, spacing, arcs, posing, staging, anticipation, follow-through and appeal while iterating to a polished standard.

Real-time delivery and collaboration

  • Prepare and export animation into Unity and work within engine and performance budgets; coordinate state machines, transitions, blend trees or spaces, and looping behavior with engineers.
  • Maintain pipeline naming, file structures, frame ranges and export settings; test rigs with riggers and collaborate with artists and engineers.
  • Support motion-capture sessions and data cleanup, maintain animation sets, and build reference libraries from live-action, human and animal motion.

Required qualifications

  • Three to five years of professional character or 3D animation experience.
  • Strong Autodesk Maya keyframe animation skills and a solid command of animation principles.
  • Experience delivering animation into Unity or Unreal; comfortable working with rigs and raising rigging issues constructively.
  • Able to take direction, iterate quickly, meet production deadlines, and communicate and collaborate clearly.

Showreel requirement

  • Submit a showreel or portfolio link showing finished character or creature animation rather than work-in-progress passes.
  • Clearly identify personal contributions and demonstrate a range of body mechanics, acting and interaction.

Nice to have

  • Shipped games, AR or VR titles, or high-end interactive experience work.
  • Motion-capture cleanup, facial animation or lip-sync experience.
  • Familiarity with Blender and/or iClone.

About Analog

Analog says it is building new experiences and that animation is an important part of how people connect with and experience them.

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