Animator
Role Overview
Hands-on individual-contributor Animator creating character and creature performances for real-time 3D, AR and VR experiences.
Works closely with riggers, 3D artists and engineers; animation is delivered to run live in an engine.
Key Skills for This Role
Full Job Posting
Role overview
Hands-on individual-contributor Animator creating character and creature performances for real-time 3D, AR and VR experiences.
Works closely with riggers, 3D artists and engineers; animation is delivered to run live in an engine.
Character animation
- Create high-quality keyframe animation for interactive characters and creatures, including cycles, transitions, interactions and one-off performance beats.
- Apply timing, weight, spacing, arcs, posing, staging, anticipation, follow-through and appeal while iterating to a polished standard.
Real-time delivery and collaboration
- Prepare and export animation into Unity and work within engine and performance budgets; coordinate state machines, transitions, blend trees or spaces, and looping behavior with engineers.
- Maintain pipeline naming, file structures, frame ranges and export settings; test rigs with riggers and collaborate with artists and engineers.
- Support motion-capture sessions and data cleanup, maintain animation sets, and build reference libraries from live-action, human and animal motion.
Required qualifications
- Three to five years of professional character or 3D animation experience.
- Strong Autodesk Maya keyframe animation skills and a solid command of animation principles.
- Experience delivering animation into Unity or Unreal; comfortable working with rigs and raising rigging issues constructively.
- Able to take direction, iterate quickly, meet production deadlines, and communicate and collaborate clearly.
Showreel requirement
- Submit a showreel or portfolio link showing finished character or creature animation rather than work-in-progress passes.
- Clearly identify personal contributions and demonstrate a range of body mechanics, acting and interaction.
Nice to have
- Shipped games, AR or VR titles, or high-end interactive experience work.
- Motion-capture cleanup, facial animation or lip-sync experience.
- Familiarity with Blender and/or iClone.
About Analog
Analog says it is building new experiences and that animation is an important part of how people connect with and experience them.
About Analog
Abu Dhabi-based physical-intelligence company building AI world models and managed robotics for governments and enterprises.
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