3D Artist and Environment Builder
Role Overview
Create game-ready assets and cohesive environments in Roblox Studio, covering modeling, UV mapping, texturing, importing, and preparation for in-game use.
Balance visual quality with performance and build spaces that support gameplay.
Key Skills for This Role
Full Job Posting
Position overview
Create game-ready assets and cohesive environments in Roblox Studio, covering modeling, UV mapping, texturing, importing, and preparation for in-game use.
Balance visual quality with performance and build spaces that support gameplay.
Responsibilities
- Create Blender assets, including props, environment pieces, structures, and characters as needed.
- UV unwrap and texture models to match the game's art direction.
- Prepare Roblox assets with suitable scale, orientation, pivots, mesh structure, and collision setup.
- Import assets into Roblox Studio and check their in-game appearance and behavior.
- Rig and animate characters or objects when projects require it.
- Build maps and environments with terrain, structures, set dressing, and lighting.
- Create reusable asset sets and modular building pieces where appropriate.
- Coordinate with the engineer so environments support movement, interactions, and gameplay.
- Optimize meshes, textures, collisions, and scene complexity for target devices.
- Revise assets and environments based on art feedback and playtesting.
Skills and qualifications
- Strong proficiency in Blender and Roblox Studio.
- Experience with modeling, UV mapping, texturing, and exporting game-ready assets.
- Working knowledge of rigging, skinning, and animation.
- Ability to import assets into Roblox Studio and troubleshoot import issues.
- Experience building complete environments, not only individual models.
- Understanding of efficient topology, texture use, and in-game performance.
- Ability to follow a consistent art style and work from references or a brief.
- Organized source files, clear asset naming, and reliable communication.
- English language ability is advantageous.
Work location
- Work is in person.
Requirements
- Strong proficiency in Blender and Roblox Studio.
- Experience modeling, UV mapping, texturing, and exporting game-ready assets.
- Working knowledge of rigging, skinning, and animation.
- Ability to import assets into Roblox Studio and troubleshoot import issues.
- Experience building complete environments, not only individual models.
- Understanding of efficient topology, texture usage, and in-game performance.
- Ability to follow an art style and work from references or a brief.
- Organized source files, clear asset naming, and reliable communication.
- English language ability is advantageous.
Apply for this job in 1 click
Skip the repetitive application forms
Install the Base Career Chrome Extension and autofill job applications across major job boards with your profile.
Trusted by over 500,000 job seekers on Base Career
More from this employer
More jobs at Oryx Technology
UI Designer
, QAT
Oryx Technology is seeking a UI Designer to create clear, consistent player-facing interfaces for Roblox games and prepare them for implementation in Roblox Studio. Candidates should be proficient in Figma or Photoshop,
Roblox Engineer
, QAT
Oryx Technology seeks a Roblox engineer to build gameplay systems in Luau and Roblox Studio across client and server. The role covers UI features, backend data and progression systems, and secure client-server communicat